It's been almost 2 years when the WHO announced the outbreak of Public Health Emergency of International Concern on 30th Jan 2020 and right after 43 Days They announced the worldwide Pandemic and the panic started, We saw many changes across the world in the industries many of them got shut down, many losses their job as the company can't afford to pay salary to the employe, While all these things were happening people were trying to settle down in their houses and we saw a sudden spike in Growth of the Gaming Industries, "the Virus was like a Zombies to save yourself you have to stay away and hidden from the others".
The reports say that Gaming Industries has seen half a billion users growth in the last three years totalling 2.7 Billion Globally, It's also predicted that more than 400 Million new gamers are expected by end of 2023. The Industries must balance the expectation of these new users, Who cares more deeply about their interactions, with the expectation of Gaming Loyalties.
The emergencies of new gaming platforms and changing demographics are pushing gaming industries away from being product-centric to becoming experienced oriented platforms, as It continues to grow the social aspect is an increasingly key aspect to gamers overall experience, we saw some of the stories were couple meet on the social game and they decided to live a whole life together isn't it amazing.
The Epidemic Drove the Growth of the Game Industry in 2020
2020 may be the transformative year of the 21st century, will forever be known as the year of pandemic. It was the year when everything was ground to halt, and humanity faced dark times. Even though the pandemic destroyed many businesses across several industries, the reverse was the gaming industry's case.
Ref- Statista- Fig-1-Global Gaming Industries Growth Projection
The above picture shows the Gaming Growth from 2007 to 2022 which is projected to grow up to 143 Billion rupees, We can also see the pre-pandemic and post-pandemic growth from 62 Billion in 2019 to 90 Billion in 2020.
The Gaming Business Model
Gaming revenues are entirely driven by consumer spending, but the business model has evolved significantly in recent years. Consumers today buy fewer games than in previous decades but spend more time with it for which company has to think of retaining its consumers with various changes in their product like New features launch, New engagement plan from the base of active users.
This business model has come in tandem with improvements to Gaming hardware, bandwidth and mobile internet, which has made high-quality games more accessible across devices and platforms.
Looking to the long term there are several takeaways from the recent spike in the Gaming Industries, the greater interest in gaming is already underway towards the delivery of Games via mobile and cloud-based platforms, It also widens monetization avenues through subscriptions and free to play models to gain more consumer attention.
We should also expect to see the gaming industry increases its partnership with other entertainment sectors such as VR, AR frequently. for example, we have seen many big companies adopting gaming as an engagement plan for their employee, In fact, there are many startups who come up with the idea of teaching children with the help of gaming.
The mobile technology boom in recent years has revolutionized the industry and opened the doors to a new generation of gamers. Indeed, gaming has become so integrated with modern popular culture that now even grandmas knows about the games.
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